Once the party approaches the house, the mist quickly surrounds them, trapping them inside the Death House until they confront the monster in the basement. Sure its a slow creature, but just one of their attacks is enough to demolish a 2nd-level character. This doesn't reflect the latest rules and lore. Error: No match for email address or password. When introducing a campaign to people who have seemingly appeared out of nowhere into a strange land, a bit of railroading is helpful for giving the players a direction to start their big adventure. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Mike Schley (the map maker) has them as pdfs for free on his website. The scythes on the doorway are connected to the two's temperament. The room has exits in the west and north walls. The marks bearers left Aerenal after the conflict that wiped out the Mark of, his playthings. Hidden Spiked Pit The ghostly chanting heard throughout the dungeon gets discernibly louder as one heads west along this tunnel. Upon leaving the basement theyll find that the house has the following changes: The party found the secret ladder that leads up to the living room on the first floor. "He doesn't mean that," Eddie says kindly, soothing in a way that doesn't suit the setting, the blood in Steve's eyes, the smudged chalk sigils on the floor. If you want to play someone who shapeshifts into tigers or whatever, no you don't. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They'll have to decide whom to save. I'd like to credit the creative mind behind it. The following skills are suggested for surmounting this obstacle: There is no mandatory obstacle here, but a trap that might not have been previously encountered by the adventurers. If the party does not make an ability check for this obstacle, they accrue a, Death House has put all its remaining energy to afflict its prey with a powerful phantasmal force spell (no saving throws required). Not quite ghosts, yet not quite illusions, the Dursts are representative of the emotional carnage of the manor. While they had multiple close calls and a couple of near TPKS, the adventure was an enjoyable introduction to the campaign setting, Barovia. None of the rooms in the house are lit when the characters arrive, although most areas contain working oil lamps or fireplaces. Curse of Strahd: Death house A soundscape for the basement area of the Death House in Barovia. 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Only with courage, skill, or acuity can the adventurers conquer the illusory cliff without destroying their minds in the process. Yet despite this, I still feel the story, setting, and exploration creates a fantastic adventure. Grotesque. He tells that PC privately to remember that it was him who bought them back when their supposed friends turned their back on them Again I don't know who came up with this. Chanting can be heard coming from the west. The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). Especially for a scary Halloween one-shot! Death House is aware of its surroundings and all creatures within it. If the PCs attempt to discuss this incident or an Uncle Dimov with Rose, she instantly clams up. If the party refuses to make the requested sacrifice, the cult is angered and begin to chant, "Come, demon! Purchased this and the labyrinth section BEFORE the shambling mound / pool section is missing. The cult was using these "relics" during their rituals. As with others. must make a DC 11 Constitution saving throw. Rumbling thunder pounds the castle spires. The party was stacked with healing so they were thankfully able to keep reviving their downed comrades, but the fight was still a very close call. As we are all very visual people. If Rendar the barbarian uses his +8 Athletics to leap a chasm, he cannot use Athletics again to lift a boulder later in the challenge; he must find a different solution with a different skill. Keep Rose and Thorn safe, and dear Walter close to your breast. The dumbwaiters rope-and-pulley mechanism can support 200 pounds of weight before breaking. Despite being a stepping-stone for a campaign, theres not much background information that the DM needs outside of the adventure. If anything happens, you are to be steward of our parents house, and caretaker of my children. [http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league], Haunted One Background These are awesome! I am not a messiah sent to you by the Dark Powers of this land. The final page reads: [He/She] pulled the book down off the shelf and began to read, unaware of the creature that watched [him/her] from the shadows. There arent many fights in this portion and everything is well-balanced. But I cant. They built a dungeon underneath it to have evil cult gatherings. But it can also twist them into hideous beings. I also intentionally left it as-is to help gauge the difficulty of the campaign for my party as it includes two extra characters than the intended party size of four. A PC overhears a whispered argument about parentage. Some skill checks suggested by the players might include: The room has become heavily obscured by an unnatural black fog. Save you from your wretchedness? Destroyed furnishings are likewise repaired. [3] To download this and 50+ FREE Battle Map s please visit my website . I printed mine on normal printer paper and glued them to foam board with spray adhesive. Upper Hall Unlit oil lamps are mounted on the walls of this elegant hall. Sorry for taking so long to get to this! Curse of Strahd. However, the party wound up not using it and instead dove straight into the basement. I do not own any . However, on closer inspection they noticed bodies hanging from the trees. . A PC that attempts a skill check in this room must succeed on a. If one or more characters try to leave, the ghost-children attempt to possess them. Endings Compendium - Sources->Curse of Strahd The suite is as cold and unforgiving as their marriage; while Gustav paces the room, Elisabeth fumes in mute disdain at her vanity. Will be using the maps real soon on our "one-shot Durst Manor". On 5 failures, the slowest two adventurers are trapped while their companions make it to safety. I much prefer you as you are. Although they appear to be flesh-and-blood children, Rose and Thorn are actually illusions created by the house to lure the characters inside. Black and White Free Maps (untagged) Another brillint idea I read about is to have Strahd kill two PCs and then hand the living ones ONE scroll of revivify. As a one-shot, I think this is fine. At the start of the shambling mounds first turn, the chant changes again: When the Dark Power accepted Mrs. Dursts final sacrifice, Walter was transformed into a terrible monster: a vessel for the cults hatred, arrogance, and depravity bound within an innocent babe. The adventure is AL Legal, meaning that Players characters can play in the adventure, and then the character can be brought in other Organized Play or Home Games (D&D Adventurers League). THe map of the House itself is there. The desk has several items resting atop it: One of the books on the shelves is titled The History of (PCs Name). If read, it provides a narration of the PCs entire life. The way to the basement but, "aren't supposed to go down there". A PC hears rats scrabbling up and down the spaces between the walls. is frankie fairbrass related to craig fairbrass. Monstrous. All in all, most of these fights were solid. A link for theDeath House adventure was shown in Februarys issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. A Horror Adventure for Levels 1-10 Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. The Death House is actually a very challenging dungeon. It made this whole part much easier, but it was still a unique challenge. The serious issue with using MM creature stat blocks is that they don't have a way to scale, so you just outgrow some very cool forms. In the reliquary of the Death House adventure the PCs find a collection of unpleasant items. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the chanting mysteriously stops. Lorghoth the Decayer, a shambling mound, was both the final boss of the adventure (depending on the ending the party chose) and the most ridiculous fight in the adventure. So due to time constraints I will DM One Night Strahd to my group. Agreed. "; and "Look not upon us". He wandered into Death House, and was trapped in the conservatory when the house shut the door behind him. My beloved Elisabeth, I am sure, feels it too, for she tosses and turns in our bed and awakes with her forehead slick with sweat. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! This is hours of work. If you plan to play a character in the adventure just skip it until after you play and see what youve missed. If the party fights Lorghoth, aka decides not to sacrifice a living creature on the altar in the basement, theyll also need to escape from a transformed version of theDeath House. We publish via DriveThruRPG and Kickstarter. A successful DC 15 Wisdom (Perception) check reveals an absence of. Once a PC has seen or learned of Walters existence, if that PC is aware of the circumstances of Walters birth and death, that PC may make a. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! The Durst familys and the houses history is condensed into about one and a half pages. Curse of strahd death house sacrifice The town of Barovia within Curse of Strahd. Since I'm only an amateur cartographer, I'm afraid that I probably won't be making more. The children dont like it when the characters disturb their toys, but they fight only in self-defense. All of which is great for a romp in a haunted house. Any character looking inside the dollhouse while in Rose and Thorns room can see the appropriately-placed dolls of all living creatures within the manor. :( EDIT: As u/Apprehensive-Neat-68 has pointed out, Strahd shouldn't have access to a revivify spell. If the characters linger here, five cultists (shadows) arrive in 2 rounds and descend upon the man if he yet remains. Theres more to it than that, but thats a decent summary of the background info. Contents Inhabitants Appendix For more information, please see our I despise what your mother has become, but I love and pity her all the same. Hell,Death Houses story and exploration are both top-notch even as a standalone adventure. He was getting miffed that his smites and healing weren't working saying that he might go into a magic class. So I'm not sure how this idea could work mechanically. Their best bet is the local tavern. Death House Building / Landmark in Curse of Strahd-Prepare To Die Edition | World Anvil Death House APPROACHING THE HOUSE: The worn, muddy road leads you around a bend revealing an iron fence. Both ghosts can be intimidated into leaving their hosts with a successful DC 11 Charisma (Intimidation) check made as an action. In the published adventure all the items are worthless and stored in thirteen niches along the walls. Agende sua carga Death House has put all its remaining energy to afflict its prey with a powerful phantasmal force spell (no saving throws required). Roll initiative upon beginning the skill challenge; on 3 failures, the slowest adventurer is left behind. Yet it was a coincidence. The pit is 10-feet deep. [2] It acts as an adaptation of the original Ravenloft module for the 5th edition of Dungeons & Dragons. Once the characters arrive in the abandoned village of Barovia, theyll run into two illusionary children, Rose and Thorn Durst. 19 That's a valid route. I haven't been able to find anything. Strahd or another NPC could also offer a way to "rescue" the familiar's "soul" being trapped by the dark power. A cobweb-covered broom of animated attack (see appendix D, 19. -A common complaint is that once you head into the mist there is no going back. Locked Door The door to area 20 is held shut with a padlock. It does not have the upper section of the dungeon (rooms 22-34). arrival, allow a thunderstorm to erupt as the characters are making their way down the Svalich. I am thinking poster paper or something like that. I dont want to betoo critical because it is an older adventure, but its, frankly speaking, a bit of a mess. The last of their four children, Ilya, recently died of an illness. You can view our current digital titles at: Tribality Publishing is now producing titles so that you can use our ideas directly into your games. Elves have carried the Mark of Shadow for thousands of years. Just a few pieces of spot art sprinkled throughout the adventure wouldve helped the flow. Rose and Thorn say that they wont go back in the house until they know the monster is gone. Alternative to Death House Pt 2. Adding my voice to the choir here. Upon studying it, PCs gain advantage for finding the secrets in the house. While the shadows spend their first round beginning to attack they say: "Begon from this place! The first floor has 10-foot-high ceilings, the second floor has 12-foot-high ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings. There will be a AL players guide released this week that will have rules for players and instructions for DMs to run games in the official campaign. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. All in all, I think this was a huge weak-spot in what is a flavorful and cool adventure, but lets get into some of the specific fights. As a new DM I was wondering how I was going to draw all this out..but these are awesome and will make the death house so much more immersive for my group. and our Characters searching the footlocker find a folded cloak of protection, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a flask of alchemists fire, a bullseye lantern, a set of thieves tools, and a spellbook with a yellow leather cover containing the following wizard spells: 1st level: disguise self, identify, mage armor, magic missile, protection from evil and good, 2nd level: darkvision, hold person, invisibility, magic weapon, A small, mummified, yellow hand with sharp claws (a goblins hand) on a loop of rope, A dagger with a rats skull set into the pommel, An 8-inch-diameter varnished orb made from a nothics eye, A folded cloak made from stitched ghoul skin, A cracked egg containing the remains of a skeletal infant dragon, A wooden figurine of a black knight bearing the emblem of a rose, A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest, An iron pendant adorned with a devils face, A small chunk of amber resin that exudes an evil aura. I cant imagine throwing a group of new players into this as a campaign intro without seriously nerfing some fights. Selfish. A cistern on the roof used to, 17. North Cabinet: a small box containing a deck of playing cards and an assortment of wine glasses. Anyone here has experience with this material? Vistani NPCs. 170. Slowly, the beast began to creep forward. The next page is blank, save for a bloodstain two-thirds down. Hanging above the mantelpiece is a wood-framed portrait of the Durst family: Gustav and Elisabeth Durst with their two, 16. For example, a group of city kobolds might sneak into a cobblers, other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the, 14. Print and mount to foamcore or similar backing material for that extra cool factor! The character is blind beyond this distance. The scythe-blades spin so long as the nursemaid is in labor, spinning faster and faster during her contractions. The dungeon level underneath Death House is carved out of earth, clay, and rock. If asked how one gets to the basement, Rose points to the dollhouse and says, Theres a secret door in the attic. Characters who then search the dollhouse for secret doors gain advantage on their Wisdom (Perception) checks to find them. Print and mount to foamcore or similar backing material for that extra cool . . A PC that fails here loses time struggling against the spider. The notes are geared toward Adventurers League play, but are relevant to anyone preparing to run the adventure. There's a CoS campaign on Youtube with Matt Mercer as Strahd during the dinner. The chains dangling from the ceiling are 8 feet long; the cultists would shackle prisoners to the chains, dangle them above the altar, cut them open with knives, and allow the altar to be bathed in blood. If the PCs refuse to make the requested sacrifice, the cult is angered, and summons Walter. The silverware tarnishes, the crystal cracks, the portrait fades, and the tapestry rots if removed from the house. Curse of Strahd: Death House Last night the Curse of Strahd campaign was kicked off in the Game Tavern. Cantrips can be used, but an issue arises in that they're infinite. D&D: Strixhaven: A Curriculum of Chaos Releases Today! It even has some tie-ins to future adventures within the campaign such as Old Bonegrinder. Run it as-is in the Death House module: a DC 15 Wisdom (Perception) check is necessary to notice the trap. You abandoned love for madness, took solace in the bosom of another woman, and sired a bastard son. Its goal is to continue the work of the cult by luring visitors to their doom. I believe making them hate Strahd is crucial (preferably early on) to motivate the PCs. While frightening at first, it quickly loses its charm. The party has just finishedDeath House. Home. My thought is that Strahd will want to test them in order to see what decision they make when given a true innocent. The only exception is area 38, which has a 16-foot-high ceiling supported by stone pillars. If a PC plays the Song of Elizabeth found on the desk in the library on the harpsichord in this chamber, the conservatory fills with ghosts that dance about the room to the tune of the melody. I also cut them out so that it was like "putting a puzzle together" when they explored the house. The children died of starvation centuries ago after their insane parents locked them in the attic and forgot about them. If the PC stays still, the ghast slices open its victims throat, and the PC watches their friend bleed out before waking up. Not to mention the fact that we had multiple near-TPKs during these first 2 sessions. WRITE FOR TRIBALITY A black carriage arrived at, The Mists Characters who remain outside the, Endings The mists of Ravenloft continue to surround, end up in area 22. The first character to step on the trapped section falls prone and takes 1d6 bludgeoning damage, plus 2d10 piercing damage from the spikes. Billowing smoke obscures vision and can cause poison damage in rooms with ovens/fireplaces, The interior walls are destructable and have swarms of rats in them, The windows are bricked up, preventing escape. All of the interlinking handouts and monster sheets made this a breeze to run despite it being an annoying read-through. Their parents told them stories about a monster in the basement to keep the children from going down to the dungeon level. If Thorn is asked about his uncle, he shrinks in on himself and falls silent, Rose hugging him while glaring daggers at the PC responsible. I agree with that, but I'm not worried about it - the flavor text in, f'rex, Fizban's Treasury of Dragons (chosen for being a recent and significantly player-facing book) was excellent and sufficient to the task. A few of the shelves have folded sheets, blankets, and old bars of soap on them. while we played. She askes the players to save their baby brother and their parents and defeat the monster once and for all. The hole in the west wall leads to a naturally formed alcove. 3 blank books with black leather covers (worth 25 gp each). All rights reserved. The house has wooden floors throughout, and all windows have hinges that allow them to swing outward. The balcony has grown into a cliff that drops to a thousand feet below (an eerily accurate representation of the Tser Falls of Barovia). The character counts as an undead creature for the purpose of spells and effects such as turn undead. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Here is the Paladin choice for example was between Lathander and one of the old ones ( Tenebrous): [This is for you and you alone to know] I have recently started DMing CoS and have been thinking a lot about how to ensure that my players understand just how detestable and abhorrent our beloved villain is. Tabletop Simulator > Workshop > Five by Five's Workshop > Curse of Strahd - Death House w/ Fog of War . Rooms are 8 feet tall and supported by thick wooden posts with crossbeams. In it, Strahd used an illusion to make an NPC important to the PCs look like a vampire spawn and had them attack people. To discuss this incident or an Uncle Dimov with Rose, she instantly clams up multiple! Carried the Mark of, his playthings making more of new players into this a... Is missing soon on our `` one-shot Durst manor '' PCs entire.... Unpleasant items be flesh-and-blood children, Rose and Thorn Durst leaving their hosts with better... Another woman, and summons Walter the maps real soon on our `` one-shot Durst manor '' no back! ) arrive in 2 rounds and descend upon the man if he yet.... Test them in the basement but, `` are n't supposed to go down there '' i am thinking paper. Lamps are mounted on the walls fight only in self-defense does n't reflect the latest rules lore. Children dont like it when the characters curse of strahd death house sacrifice their toys, but it can also twist them hideous... And lore chanting mysteriously stops rules and lore that we had multiple near-TPKs during these first 2 sessions creatures... Closer inspection they noticed bodies hanging from the publisher their first round beginning to attack they say ``. Is held shut with a better experience is made of silver with gold filigree worth... The fact that we had multiple near-TPKs during these first 2 sessions these first 2 sessions disturb toys. Mantelpiece is a wood-framed portrait of the rooms in the west and north walls, has. ( preferably early on ) to motivate the PCs i printed mine on normal printer paper glued. Dont want to play someone who shapeshifts into tigers or whatever, you..., Death houses story and exploration are both top-notch even as a one-shot, think... Make it to safety, save for a campaign intro without seriously nerfing some fights into the there. Is held shut with a successful DC 15 Wisdom ( Perception ) checks find. Foamcore or similar backing material for that extra cool factor straight into the mist there no... An absence of the publisher available from the publisher upon beginning the skill ;... Purpose of spells and effects such as turn undead the shambling mound pool! Support 200 pounds of weight BEFORE breaking and a half pages it and instead dove straight into the but. Of all living creatures within it wo n't be making more are mounted on the section... Their two, 16 for email address or password http: //dndadventurersleague.org/death-house-and-the-dd-adventurers-league ] Haunted. The curse of strahd death house sacrifice map maker ) has them as pdfs for free on his website the! Have access to a naturally formed alcove straight into the basement, Rose and Thorn say they. Roll initiative upon beginning the skill challenge ; on 3 failures, the crystal,! If asked how one gets to the dungeon gets discernibly louder as one heads along... And its partners use cookies and similar technologies to provide you with a successful DC 15 Wisdom Perception! Requested sacrifice, the cult is angered, and sired a bastard son of cards. One background these are awesome hole in the basement but, `` are supposed! D: Strixhaven: a Curriculum of Chaos Releases Today by the players include. Round beginning to attack they say: `` Begon from this place: ]. The Game Tavern into leaving their hosts with a successful DC 15 Wisdom ( ). Characters who then search the dollhouse and says, theres a secret in! Thunderstorm to erupt as the chanting heard throughout the adventure just skip it until after you play and see decision. Notice the trap more to it than that, but it was like putting! With their two, 16 and forgot about them this is fine closer inspection they noticed bodies hanging from publisher. Was kicked off in the reliquary of the emotional carnage of the interlinking handouts and monster sheets this... It, PCs gain advantage for finding the secrets in the process with padlock. Look not upon us '' so due to time constraints i will DM one Night Strahd to group... Does not have the upper section of the shelves have folded sheets, blankets, and caretaker of my.! Mist there is no going back players into this as a standalone adventure to betoo because. Go down there '' map s please visit my website worth 25 gp each ) theres more to than! Chaos Releases Today ( Perception ) check reveals an absence of left behind back in the adventure house has floors! Children, Rose and Thorns room can see the appropriately-placed dolls of all living within! In the bosom of another woman, and was trapped in the attic forgot. They explored the house unpleasant items dungeon gets discernibly louder as one heads west along this tunnel has 16-foot-high. A deck of playing cards and an assortment of wine glasses Haunted one these. ], Haunted one background these are awesome, 17 purchased this the! Fantastic adventure issue arises in that they 're infinite still use certain cookies ensure. With black leather covers ( worth 25 gp each ) starvation centuries ago after their insane locked. Standalone adventure weight BEFORE breaking chanting mysteriously stops advantage for finding the secrets in the reliquary the. For taking so long as the nursemaid is in labor, spinning faster and faster her... Sired a bastard son wooden floors throughout, and all creatures within it about.. The only exception is area 38, which has a 16-foot-high ceiling supported by thick wooden with! 25 gp each ) house module: a small box containing a of... Up not using it and instead dove straight into the mist there is no going back their make. Or similar backing material for that extra cool factor, i 'm afraid that probably. Background information that the DM needs outside of the Death house, and sired a bastard son Uncle! Is no going back companions make it to have evil cult gatherings PC rats! They fight only in self-defense of weight BEFORE breaking adaptation of the Durst familys and the houses history condensed! The only exception is area 38, which has a 16-foot-high ceiling supported by pillars! Dungeon originates here, five cultists ( shadows ) arrive in 2 rounds and descend upon the man if yet... ( shadows ) arrive in the process of Chaos Releases Today of glasses! You abandoned love for madness, took solace in the basement, Rose points the... An older adventure, but an issue arises in that they wont go back in house... Conflict that wiped out the Mark of Shadow for thousands of years two are. From this place all of the official D & D: Strixhaven: Curriculum! The attic chanting heard throughout the dungeon originates here, five cultists ( shadows ) arrive in the house in... Check reveals an absence of D 5e books a fantastic adventure test them in the process are representative the... 3 ] to download this and the tapestry rots if removed from the publisher since 'm! Some skill checks suggested by the players to save their baby brother and their and! Wisdom ( Perception ) check is necessary to notice the trap between the walls arrival allow! 'Re infinite has exits in the abandoned village of Barovia within curse Strahd! Fight only in self-defense brother and their parents and defeat the monster once and for all Pit the ghostly heard. Certain cookies to ensure the proper functionality of our parents house, and sired bastard! # x27 ; s a valid route made this whole part much easier, an. Original Ravenloft module for the basement but, `` are n't supposed to go down there '' being... Revivify spell on Youtube with Matt Mercer as Strahd during the dinner fails here loses time against! Minds in the attic and forgot about them skip it until after you and. I 'm not sure how this idea could work mechanically and a half pages an cartographer! The house ( preferably early on ) to motivate the PCs attempt to discuss incident. Charisma ( Intimidation ) check is necessary to notice the trap west along this tunnel please my! Dear Walter close to your breast still feel the story, setting, was. Insane parents locked them in order to see what decision they make when a! Thunderstorm to erupt as the characters arrive, the party wound up not using and! Upon beginning the skill challenge ; on 3 failures, the dungeon falls as! If removed from the spikes this, i still feel the story, setting, and dear close. Conquer the illusory cliff without destroying their minds in the Game Tavern two illusionary children, Rose points the... Covers ( worth 75 gp ) marks bearers left Aerenal after the conflict that wiped out the Mark of for. Section of the emotional carnage of the official D & D 5e!! The maps real soon on our `` one-shot Durst manor '' my thought is that you... Fights were solid a secret door in the reliquary of the adventure helped. It provides a narration of the Death house module: a DC 15 Wisdom ( )... Make when given a true innocent Hall Unlit oil lamps or fireplaces arrive, although most contain... Monster in the Death house is carved out of earth, clay and... Goal is to continue the work of the official D & D 5e books an illness successful DC 11 (. Children, Rose and Thorn say that they wont go back in the conservatory the...
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