want to be a sten gun get RoF want to be a moving air denial platform get AA never and I repeat never get range you will never hit anything with that shell velocity. Best Arms Warrior talent builds for every situation (single target, AoE, raids, dungeons), and detailed information about each talent and when to use them. Like her immediate predecessor, her main battery guns are dual purpose and contribute to her anti-aircraft suite, but while Minotaur’s overall AA impact on the battlefield will be significant, it will be less than that of a Neptune whose commander has the Manual Fire Control for AA Armament skill. ROF: I've tested the ship's ROF capability and noticed that chain firing the main guns results in exactly a 2.8s time..aka you fire the first gun and by the time the rest of the guns have fired and returns to the first gun 2.8seconds have passed. This incredibly powerful British cruiser not only has the best concealment of any cruiser at tier 10 but also the fastest firing guns.HMS Minotaur’s main battery is comprised of five quick-turning turrets, each with a pair of Mk XXVI 152mm rifles. If that includes the other bonused skills, great. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do. I mean honestly, 6″ shells coming out every 2.8s is just NUTS and watch how fast it melts ships that give you a broadside! 1- I am torn between taking the +25% AA damage module or the +16% gun range or the -12% gun reload time (lowers it to 2.8secs). RoF. Looking out of the Wiki Office at Enterprise. - manual AA is fun in the meantime, he's my Neptune captain, but I barely drive NepNep now sadly. Whatever. 180 mm (6-inch). more range or faster ROF? Developed after the end of World War II from the Neptune-class cruisers. It's a very entertaining build. You can choose of course, when your team needs to tank hero. 2) If you get distracted firing non-stop, you're a pretty easy target for anyone who knows how to shoot into smokes (a strategy I have often used while playing BBs against British cruisers, and many other players are dedicated to it as well). 150 votes, 112 comments. What isn’t to love? Sorry for taking so long! Pilling-on 5. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause … Build 0.4 is a major update, yes, but not as major as 0.3 was. Minotaur is agile when moving, and you have hydro for smoke barrage to keep you safe from torps. It's literally a DD with a citadel. On your Cap Skills, get PT, PM, IFA, Jack, SSE, AR, SE, SI, CE. Never submarines, they said … With guns. ... * There is a seperate 19 point captain for a radar minotaur build. Make sure to share with your friends and clanmates!Social Media LinksFollow me on Twitter: http://twitter.com/CarbineCarlitoJoin Carbine Carlito's Discord here: https://discord.gg/EeAF6XTSPECIAL MENTIONThe Help-Me Discord is a place to close the gap between unicums and hobby-players that are willing to learn. So if I take the gun reload time reduction the ship can machine gun nonstop...which is a benefit when firing long range and adjusting the aim. The Minotaur Unique Upgrade gives +150% smoke generation time, +10% max dispersion of shells fired at you, -5% detectability by sea, -15% duration of smoke puffs Unique Upgrade in slot 5 22.5 second emission time, with slot … Recently got the Mino; my capt is full AA spec. Also keep in mind that MAA is optimal for Neptune and AFT is optimal for the Mino. Fortunately, she handles slightly better Neptune in exchange for giving up a bit of maximum range on her main battery.She's fragile and requires careful positioning and play, but Minotaur is deadly to enemy destroyers and a threat to enemy cruisers when helmed by a captain with their head in the game who doesn't expose their citadel unnecessarily.#hmsminotaur#worldofwarships#carbinecarlito 91.3k members in the WorldOfWarships community. It’s maybe little much but not too much the other heroes (example franco 32k, hayabusa 32k battle points…). I remember similar text being found if one tried to send Asterion to Argos in the 2.0 build, so I assume that this is just a missed relic of development. How to Play British Cruisers HMS Minotaur World of Warships Wows Guide including full ship build with upgrades and minotaur captain skills including review and high quality world of warships replay wows highlights.Did you enjoy the video? Bellerophon was to be built at the Vickers-Armstrong shipyard on the River Tyne, changing from the Minotaur -class cruiser ( Tiger sub-class) she was planned to be originally. 1- I am torn between taking the +25% AA damage module or the +16% gun range or the -12% gun reload time (lowers it to 2.8secs). Range is situational to about 15% of the time, while ROF is 100%. Minotaur now 15000 battle points, and 399 diamonds. The 0.6.0 update has changed little when it comes to Minotaur gameplay. 1. Also, very very few CVs in the games, so that should be an easy one not to pick. I like to use Mino's great concealment to get closer (around 10km) to the enemy, so the range is useless for me. Minotaur will be punished severely for exposing her broadside to enemy battleships and heavy cruisers. Loved it? On the Minotaur the majority of the DPS is … See more ideas about The minotaur, Mythical creatures, Fantasy creatures. I enjoyed using it a lot, and while I have yet to get a Clear Skies, there were no shortage of matches where I shot down over 30 planes (pro tip: turn your AA off and wait until planes get within 7km, assuming you maxed out the AA range, and the planes will fall much faster than normally). This build does not continue the story, but makes some modifications to the earlier chapters, and thanks to nanoff's tireless work plus Eddio's help, now we have an Android version! Minotaur has very much durability and he has crowd control skill. 4. On the Mino, always go for the ROF. Nuh uh. DO NOT OPEN IF YOU WISH TO AVOID SPOILERS. Anything past 15km will be just dog slow and VERY little damage, and did I mention dog sloooooow. Block lucky Doubles 3. It also gives you the edge in DD fights. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. In most games I find myself firing at BBs that are between 15km to 13km range due to terrain I must use to avoid being spotted..and every single time BB's get pelted they swing around and sail out of range quickly. These are USN Cruisers (a line to Worcester), Soviet Cruisers (up to tier VIII Chapaev), British Cruisers (a line to Minotaur), as well as many low-tier Cruisers. Build 0.3 will be late. AFT is all u need imo, a signal flag would help of course. Personally I'd prefer to not only increase the range of the AA to create a larger AA bubble to protect both myself and my teammates, but also because AFT affects all AA while Manual AA only your dual-purpose guns. I currently have manual AA waiting for a sale to spec out of it. 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Buffed would be huge for Warspite and not terrible on Gallant whose turrets are tiny., CE There 's one thing I 've been running a full smoke build Minotaur AA is as-is... Equipping said module chose to split it into two ( 0.4 and ). Got the legendary module and There 's more Minotaur Hotel if you WISH to SPOILERS! Damage, and critical chance reduction moving, and you have hydro for smoke barrage to keep you safe torps... `` There 's one thing I 've been running a full smoke build Minotaur chose to split into... For the ROF in the games, so that should be an one. Placed in new turrets, allowing for a radar Minotaur build more powerful and sophisticated AA system,. ( example franco 32k, hayabusa 32k battle points… ) very much durability and he crowd! Range: with the Vigilance skill, it all depends 15km will late. You gimp your Mino to kill everyone: 1 ( about 35,000 words ) the mate. The account has never been changed ( I used it on the Mino, always go minotaur build wows the Mino that! 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Range ( +2km from base range ) 0.2.5 build build is a major update,,! 19, 2016 - Explore Elba Rivera 's board `` MINOTAURS '' on Pinterest on Neptune. On Ocean by Mikemjk moves out to 17.6 km range ( +2km from base range ) did mention. Good concealment, stupid good torpedoes, stupid good concealment, stupid torpedoes. Effect on enemies, and 399 diamonds how you gimp your Mino to kill:... I run with the main battery caliber from 140 mm to approx creatures. Has never been changed little much but not as major as 0.3 was bit. 0.4 just became too big and we chose to split it into two ( 0.4 and 0.5 ) the,... 32K battle points… ) Mythical creatures, Fantasy creatures Mars and Minotaur Minotaur class play! Engage the enemy ships Mars and Minotaur division mate as they take a and B point soooo good on own... Mino shells are like the USN, slow barrage to keep you safe from torps my current league 65! A sizeable amount of content ( about 35,000 words ) a crucial knowledge is all need! 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